![]() ![]() ![]() ![]() Three types of symbolsGraphics: effective for single, re-usable imagesButtons: for interactivity, such as starting or stoppingMovie Clips: movie within a movieFlash Symbol TypesChapter 3 Adobe Flash CS3 RevealedChapter 3 - WORKING WITH SYMBOLS AND INTERACTIVITYĬreate symbols and instancesWork with LibrariesCreate buttonsAssign actions to frames and buttonsĬreate small file sizesSymbols are graphics that can be re-used without adding file sizeSymbols are the original objectInstances are the copied objectFlash stores only symbol information (size, shape, color) thus creating a smaller file sizeUsing Flash SymbolsChapter 3Īttributes, such as color and shape, can be freely changed for each instance You can have as many altered instances as you likeSymbols reside in the LibraryDragging a symbol from the Library to the stage creates an instance ![]()
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